The selected projects featured in this demo reel highlight my skills and interests in 3D Graphics, gaming, and development for mobile applications.
Rambo the Unicorn Character
Completed: April 2013
Rambo is tough Unicorn who is always ready for battle. He was first modeled using a program called Scultpris to make a high resolution with a lot of detail. The high resolution model was then imported into Maya and a low-poly version of the character was made. Once that was finished, I made sure I uv-mapped my low poly character and then used the high resolution model as a normal map to make the low poly model to look like it had a lot of detail without having to take up a whole lot of memory. The color map for the character was created in Mudbox.
“Ocean Adventure” Android Game
Completed: April 2014
“Greebo the Space Boy in the Human Body” iPad Game
Completed: April 2012
“Greebo the Space Boy in the Human Body” was a group project for the course 3D Programming for Interactivity where I was lead character designer. As lead character artist, I created ‘Greebo’ the alien character and his spaceship in Maya. I also worked on front cover of the comic book in collaboration with another team member. The game takes place in the blood stream of the human body where the alien boy is trapped inside and must escape. In the game the player must avoid shooting Red & White Blood Cells for if they do the health of the human being decreases. But can shoot the Bacillus & Coccus Bacteria and rid the body from these deadly pathogens. This game was meant to be educational and teach children about human anatomy.
“La Marioneta” PC Game
Completed: October 2012
“La Marioneta” was a group project for the course Advanced Interactive Design. In this project I came up with the game concept. I created the main puppet character, dog enemy, and some of the furniture for the game environment which were all made in Maya. Textures for the models were made using Mudbox. I animated the walk cycles for puppet character. Game programming was done using the Unity 3D Software. I used several scripts from the Unity 3D Platform Tutorial Starter project and modified them to work for my game. The game is about a Puppet named Sally who is trapped in a theater by her abusive master. No matter how well her performance is during a show it never seems to be good enough. One day, she is just so tired of having no freedom that she decides to break out the clutches of her master. In order to do so, she must search for several keys that are guarded by security dogs in order break free.
3D Art, Game Design, Video